EXP-3D-RGBD-DYNAMIC-WRITE-V1
Core B 第一轮:在已通过资格验证的静态 carrier(V7 C1,冻结、从不更新)上,检验项目原设计的学习写入规则(DirectWriteRule)。每个 episode 为一个上下文角色(3 个 RGB-D 视角)加上 4 个按帧号规则选出的 stream RGB-D 帧;写入规则在 TRAIN72 上训练 3000 步(每个 stream 到达都执行 ALL),不用 DEV 选择 checkpoint;全程 CPU。WRITE_GAIN=AbsRel(OFF)−AbsRel(ALL)=+0.0611,95% CI [+0.0351, +0.0854];WRITE_STATUS=SUPPORTED;解读分支=B。
| 策略 | 说明 | DEV query AbsRel (95% CI) |
|---|---|---|
| NO_STREAM | 只看上下文(静态 Core A 状态) | 0.2804 [0.1734, 0.3963] |
| OFF | 缓存 stream,不写入 | 0.3215 [0.2017, 0.4692] |
| OFF_CLAMP3 | 缓存 stream,视角计数截断为 3 | 0.2542 [0.1398, 0.3836] |
| FUSE | 写入 fuse 矩阵 | 0.2583 [0.1449, 0.3897] |
| COMPLETE | 写入 complete 矩阵 | 0.3181 [0.2012, 0.4611] |
| ALL | 写入两个矩阵(主方法) | 0.2604 [0.1445, 0.3970] |
| ALL_UNTRAINED | 写入两个矩阵,写入规则未训练 | 0.3218 [0.2018, 0.4696] |
| ALL_WRONG_SCENE | 别的场景的快速权重(对照) | 0.2564 [0.1484, 0.3806] |
| 对比 | 定义 | 结果 | 场景 improved/tied/worse |
|---|---|---|---|
| BEYOND_CLAMP_GAIN | AbsRel(OFF_CLAMP3) - AbsRel(ALL) | -0.0062,95% CI [-0.0215, +0.0081] | 2/0/6 |
| CLAMP_EFFECT | AbsRel(OFF) - AbsRel(OFF_CLAMP3) | +0.0674,95% CI [+0.0365, +0.1020] | 7/0/1 |
| CLAMP_VS_STATIC | AbsRel(NO_STREAM) - AbsRel(OFF_CLAMP3) | +0.0262,95% CI [-0.0103, +0.0610] | 5/0/3 |
| COMPLETE_GAIN | AbsRel(OFF) - AbsRel(COMPLETE) | +0.0034,95% CI [-0.0030, +0.0103] | 7/0/1 |
| FUSE_GAIN | AbsRel(OFF) - AbsRel(FUSE) | +0.0633,95% CI [+0.0346, +0.0924] | 7/0/1 |
| STREAM_CACHE_EFFECT | AbsRel(NO_STREAM) - AbsRel(OFF) | -0.0411,95% CI [-0.0950, +0.0158] | 2/0/6 |
| STREAM_WRITE_GAIN | AbsRel(NO_STREAM) - AbsRel(ALL) | +0.0200,95% CI [-0.0214, +0.0629] | 4/0/4 |
| TRAINING_GAIN | AbsRel(ALL_UNTRAINED) - AbsRel(ALL) | +0.0614,95% CI [+0.0356, +0.0851] | 7/0/1 |
| WRITE_GAIN | AbsRel(OFF) - AbsRel(ALL) | +0.0611,95% CI [+0.0351, +0.0854] | 7/0/1 |
| WRITE_SPECIFICITY | AbsRel(ALL_WRONG_SCENE) - AbsRel(ALL) | -0.0040,95% CI [-0.0209, +0.0078] | 4/0/4 |
判定
- WRITE_STATUS(主对比,写入对只缓存)=SUPPORTED
- STREAM_STATUS(写入对静态状态)=NOT_ESTABLISHED
- BEYOND_CLAMP_STATUS(写入对非学习的计数修正)=NOT_ESTABLISHED
- WRITE_SPECIFICITY_STATUS(换成别的场景的快速权重是否变差)=NOT_ESTABLISHED
- SEED_ROBUSTNESS=DIRECTION_REPLICATED;各 seed 的 WRITE_GAIN={"20260928": 0.0026, "20260929": 0.1132, "20260930": 0.0676}
分支B:写入主要在修补 carrier 的视角数量偏移。下一步用可变视角数重新训练静态 carrier(需要重新做静态资格验证),再检验写入。
说明:DEV 的 8 个场景在 V2–V8 中反复使用,本轮是 DEV 机制诊断,不是资格验证;FRESH-V1/V2 未使用;受保护的 final holdout 未打开。